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Stack is an original 2-player board game. Players take turns adding tokens to the field - stacking tokens where necessary to overcome obstacles set by the opponent.

Stack was designed as part of a design studio exploring game theory and design agency. I approached its design as a haptic and textural sculpture. Simple interconnected blocks form a 3-dimensional surface on which tokens are placed and stacked. The material palette borrows from architectural disciplines in wood, metal, and glass.

ID and Photography: Philip Goolkasian

Design Studio: Kyle Steinfeld

Status: Handmade prototype in white oak, walnut, aluminum, and glass (2015)

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